Zoom and gloom and Ninka Boom

Kompani Chuo
11 min readDec 2, 2020

Technology exists to expand and sustain our capabilities. Therefore, doing technology well contributes to our hopes for leading an ethically good life: developing the right capabilities in the right ways — and using them for good ends. Videoconferencing could make a significant contribution to this. However, the essential capability I’m concerned about is not videoconferencing in itself, but rather the humanisation of technologies for everyone’s benefit. This is, I argue, one of the most pressing issues we have to deal with, as technology becomes ever more entangled into our lives. But to do so successfully, we need to think more deeply and creatively, using techniques from the interdisciplinary field we call design research — applying a blend of psychology, philosophy, anthropology, engineering and aesthetics.

In this essay, I will explore how the experience of videoconferencing points, in one way, towards the limits of human adaptability and, in the other, to a liberating human capability that we must collectively cultivate and sustain — as an innovative extension to the ethical framework described by the philosopher Martha Nussbaum in Creating Capabilities (2011). As the designer Jon Kolko says in Well-Designed (2014), we should adopt an ‘optimistic stance’ and ‘seek to explore the situation space, to see multiple potentials for improvement, and to always consider what might be’ through systematic empathy and ‘integrative thinking’.

How important is this? The impact of bad design is massive — multiplied across the billions of people striving to flourish online, not only when we need the technology as a stop-gap measure to alleviate disruptions to everyday life, but also when we want to use it for more socially progressive purposes. Videoconferencing, and the telepresence experience it can enable, promises to facilitate the formation of communities and partnerships that escape the boundaries of time and distance. It can even help us overcome social and economic barriers. School teachers, for example, can struggle to achieve meaningful dialogue with busy working parents. Governments are breezily assuming this is made easy with technology. Teachers are discovering the truth. But it could be better.

In many ways, the impact of the technology could be revolutionary. It could help us create and sustain capabilities of the kind identified by Nussbaum: a case can easily be made for its positive contribution to any of her list of 10. The more seemingly foundational capabilities, including ‘life’ and ‘bodily health’ are clear, for example, in enabling remote access to medical services. But videoconferencing could also expand the development of ‘senses, imagination and thought’, ‘practical reason’ and ‘play’ through widening access to cultural and educational opportunities. In countries where the internet isn’t tightly policed by the state, it’s having a huge impact on the capability for ‘affiliation’ between people who wouldn’t be able to collaborate otherwise.

But what of the expression and development of ‘emotions’, Nussbaum’s fifth capability? In education (my field), there is a need to include an emotional dimension to what we do, to communicate to students (and academics) that emotions are essential ingredients, not to be ashamed about but to be developed. My colleagues at the Institute for Advanced Teaching and Learning at the University of Warwick have worked hard to create pedagogical practices aligned with this in traditional teaching spaces. But we find it harder to make this work online at a distance. Videoconferencing could be great. If only we could get the thing to work properly. But for now, it’s quite often just painful.

How do we improve things? How do we re-humanise videoconferencing and other essential technologies? The tech industry’s answer is to add more features. But that’s not sufficient, and most often makes things worse. To start with, we need theories about being human and, more precisely, being human with technology — theories that can guide us in designing better technologies and their use. This is nothing new. The philosopher Martin Heidegger redefined being human as ‘being there’, amid the cultural, material and technical complex through which we make ourselves and are made by the world. He turned philosophy’s attention towards mundane tools, materials and practices: hammers, nails, wood. Basic tech. This is the ‘equipmental totality’ through which our projects are materialised, and which brings meaning to our lives.

There is, however, good reason to distance ourselves from Heidegger’s instrumentality, which can slide into viewing every aspect of the world, including people and animals, as mere equipment. Heidegger is also criticised for presenting a too-perfect picture of reality, what the archaeologist Ian Hodder in Entangled (2012) calls ‘a somewhat romantic view of an integrated being-in-the-world characteristic of rural Volk prior to modernisation’. Equipment in this world fits together, gives meaning in the hands of human agents, and even breaks down in straightforward ways. What would Heidegger have made of videoconferencing? It can trigger an existential crisis in people who are used to this kind of technology. What would it do to Heidegger, I wonder?

Hodder counters Heidegger with the idea of being human as being ‘entangled’ with many diverse things, each of which has a life of its own. The anthropologist Tim Ingold has argued that we can understand humans only through the complexity of their entanglements. Being human is a mass of entanglements. Thinking, as the philosopher Andy Clark has argued in Being There (1996), doesn’t take place in a perfect computer-like black-box processor within the brain, but rather happens through objects in the world. Cognition, especially creativity, is extended across and dependent upon a web of material things. This world of things doesn’t so much fit together into a totality. It temporarily aligns on journeys through time and space, snagging and slipping here and there. It’s not a perfect vehicle, but it works for us. And we can enjoy it.

We can even get pleasure and meaning from being entangled in things that don’t quite do what we expect, but that we can make sense of. Such things surprise and delight us in unpredictable ways. But we can still get a sense of direction, achievement and progress, even when things break down. Our entanglement with things holds us within a rich and flexible fabric, rewoven as we go. Out of this embeddedness, we gain an ability to cope, to adapt, to keep things flowing and create, because it feels real and worthwhile. The feeling of being entangled in real things gives us our sense of relationality, tension and agency — key human experiences. Videoconferencing needs to enable those experiences, not block them. How can we fit technologies to this messy, complex, entangled humanity? Designing for entanglements is the answer. We need to understand entanglement and technology. Let’s explore this further through the case of videoconferencing.

I’ll begin with a pessimistic view, delving into early 21st-century despair. Apologies if this seems too depressing. We’ll get over it, and go on to explore some much more positive experiences that provide useful insights. Here’s my own personal account of this misery, and what we can learn from it.

It’s Monday afternoon, and raining a dark, grey drizzle outside. I’m sitting as comfortably as possible in my ad hoc home office and, at the same time, feeling deeply uncomfortable in a virtual ‘room’ full of academics. Or at least I assume they’re there. I might just be a brain-in-a-vat fed tiny fragments of sense data, and hallucinating the Other. Videoconferencing often feels like that.

My job here is to convince the audience that teaching online is OK. That they can do it. That students can benefit from it. And that they might even enjoy how it liberates them from the timetable and the daily commute. Online distributed education (and research) is potentially a great thing. It can radically widen and make more equal access to learning. It allows us to bring people and resources into our classrooms, physical or digital, from anywhere in the world. But, understandably, these guys are not entirely happy with it. Academics are well attuned to specific ways of being the successful people they are. On the one hand, they live in a slow world of longer-form text and publishing processes. On the other hand, they are adapted to the live-ness and flexibility they have in their natural habitat, the physical campus. Their lives are usually full of regularity, structure and, we might say, ritual, constructed to carefully manage the diversity, complexity and inevitable conflicts of life at the edge — academia, a balance of order and chaos.

The anthropologists Tony Becher and Paul Trowler describe it well in their classic study Academic Tribes and Territories (2001). As with any tribal system, order and chaos are kept in balance through familiar behaviours, some of which are ritualistic rather than functional. In Anthropology and/as Education (2018), Ingold richly describes the experience of being in academia — as researchers, teachers and students — as moving together intimately through a complex environment in which we continually draw attention to things for each other, so as to gradually enrich our shared understanding and capabilities. He calls this being in correspondence, as opposed to a linear transmission of information. Such relationships are established and smoothly maintained in the manner of people walking together, entering into spaces, marking transitions of focus, running through patterns of activity, noticing, gesturing towards and away from, in a way that gracefully manages the complexity of people and their differences. This comes so naturally to us in our everyday lives that we often don’t notice it happening, and can find it hard to describe — all of the tacit details without which academic life, and learning, would be impossible.

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This virtual world is new and different, and not supportive of the kinds of correspondence that we’re used to. We can use emojis and mechanisms such as the ‘raise hand’ button, but it’s just not fluid enough to achieve meaningful entanglement across the void. I encourage my students to use visual gestures on camera. Some school students, I know, have developed a sign language so that they can indicate their emotional states without interrupting the flow of a lesson. That’s good, but takes time and will to adopt. Without that, I guess that my collaborators are probably having as bad an experience of videoconferencing as I am. We get a glimmer of light when a ripple of laughter spreads, falteringly, in response to a video feed somehow appearing upside-down. That’s the kind of thing we need to cultivate (laughter, not upside-down video). But I suspect that the participants are too nervous to let go properly. And the laughter isn’t accompanied by the visual cues that we use to feel confident about its meaning and appropriateness. I make a mental note: practice ice-breaking and ways to reduce the formality.

Calm matters in technology. It should be one of the main design goals

Perhaps we need a new way of laughing together? I see my children doing that online, when playing games with remote friends. It should be possible here. We are, however, in an environment that blocks our well-established human ways of interacting and knowing, of acting in a way that creates enough togetherness and regularity so as to make difference and newness possible. Gesturing to draw attention makes no sense when we are without fixed points of reference. I’ve noticed that children interact well online when playing 3D multiplayer games together. That injects points of reference, relational mobility and a little gestural free play into their interactions. We need that. For now, we can add a little relationality using shared digital artefacts or using videoconference views that place participants into stable locations in virtual spaces (eg, Together mode). But it’s limited, and we need to adapt to it.

Is this as alien as living on the Moon, perhaps beyond the limits of human adaptability? Compared with this, life on the lunar surface would be bliss — calm and unpressured. Teaching through the medium of a small glowing rectangle has neither of those characteristics. Life is being squeezed through the low-bandwidth channel of webcam frames, text-chat streams, emojis and scheduled meeting time-slots. The simplifying effect of that compression acts only to increase anxiety, to make us all feel under pressure. This is not calm.

Calm matters in technology. It should be one of the main design goals. In the 1980s, the researchers Mark Weiser and John Seely Brown at Xerox PARC invented the modern world or, to be precise, the technology-determined historical era in which we’re living today, the ‘era of ubiquitous computing’ (UC). Wifi, touchscreens, tablet computers, wearables, apps, communications any time and any place, the gadgets and systems that we now take for granted in our daily lives, are part of the ceaseless expansion of UC into humanity everywhere and all the time. Ubiquitous.

But the experience of videoconferencing that we have today wasn’t what Weiser and Seely Brown imagined. Along with their vision for the UC era (which they dated, optimistically, between 2005 and 2020), they proposed a qualitative measure of its success: calm technology — the extent to which a technology works so well, fits so perfectly with human needs and habits, that it disappears from view. We stop noticing it, and are able to focus on achieving our goals. In 2007, Apple released the first iPhone, designed to be both calm and ubiquitous. More than a product, right from the start it was a sophisticated platform with a language and culture of its own, carefully designed to aid an evolution in being human. Packed with features and potential, but no printed manual, it was transformative. Years earlier, Douglas Adams in The Salmon of Doubt (posthumous, 2002) identified a key design goal necessary for technology to become ubiquitous:

We are stuck with technology when what we really want is stuff that works. How do you recognise something that is still technology? A good clue is if it comes with a manual.
And yet today, well into the era of ubiquitous computing, the experience of videoconferencing can be utterly horrible, regardless of the software used. It is definitely still just ‘technology’, as defined by Adams. Personally, I would read the fucking manual (or, RTFM, as they say in IT support) but I’ve got a Mongolian professor on the line, a class of Australian students, and a team of researchers spread across England, all impatiently waiting for me to coordinate our meeting, with the right people speaking at the right time, working together on shared screens and simultaneously editing files in multiple time zones. All of that despite continual network issues and the crazy cultural complexity of it all. Entangled, but not in a way in which we can follow the threads and make progress together.

To ease the craziness, I plan sessions carefully. Provide files, agendas and instructions in advance. Schedule plenty of pauses. But that all requires cooperation to work. And that’s not easy to achieve in these conditions. It gets easier each time we return for more. The trick is to maintain regularity in the setup of the virtual environment, and eventually it will feel a bit like entering a familiar space. But we’re not there yet.

So am I stressed? Me? Discombobulation is a good word for it. My head hurts and my eyes are swirling. I think I’ll just go for a ride on my motorcycle instead. That might sound like a ‘cop out’ — reckless escapism. But there’s more to it than that. In an interview in 2014, Seely Brown described how he and Weiser were inspired to develop the idea of calm technology by reflecting on riding their motorcycles (modern BMW models with electronic rider aids). Since then, motorcycles have incorporated ever more sophisticated technologies for perfect engine management, braking, suspension, lighting, rider comfort and navigation. Almost every aspect of the experience is touched by hi-tech wizardry. But it’s not obtrusive. It can’t ever be obtrusive. Not only would obtrusive tech interrupt the experience of riding — the ‘flow state’ as the psychologist Mihaly Csikszentmihalyi calls it — but information overload and unexpected bike behaviours can kill.

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Kompani Chuo
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Freelance writer and SEO manager